I spent most of my time figuring out which way was up. While waiting for the speedy respawn timer, I switched over to the Lurker, a tiny crawling thing with three tendrils that pop out of its back that scared the bejesus out of me on more than one occasion in Dead Space 1. Lurkers can stick on to walls and ceilings for surprise ambushes - cool in theory but extremely disorienting in practice. Turns out if you want to succeed as the Pack, you need to work in, well, a pack. I knocked off half his health before he was able to rip me off and pistol-whip my head into tiny pieces. After a few unsuccessful attempts, I latched onto an opponent and jammed away at the X button to hack at his flesh. The Visceral employee behind my shoulder encouraged me to leap at the security forces and pull the attack trigger for a viscous grab. I started out as the Pack, a speedy bipedal with the body of a child and a set of razor-sharp claws. (A fourth class, the Puker, who packs some vile vomit, will be available in the final game.) As a Necromorph, I could choose from three classes - the Spitter, the Lurker, and the Pack - and spawn from any number of vents near my human prey. Here are the full patch notes for Dying Light 1.7.2.In this map, the humans collect parts of a shock mine located in a network of tunnels and caverns, then bring those parts to a central location to blow out a door and scramble away with their lives. But, like Techland says, it's basically in beta at the moment, and it may be a while before Dying Light 2 can live up to Dying Light's original bone-crunching glory. There were other times where I think I could hear the effect kick in, without actually seeing the bones of the zombie appear.
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